What to Read
This book has eight chapters. The first three chapter introduce QuickDraw GX and QuickDraw GX programming:
The last five chapters form a programming cookbook. Each chapter has code recipes that demonstrate typical application features with QuickDraw GX.
- Chapter 1, "An Introduction to QuickDraw GX" provides a high-level overview of the QuickDraw GX architecture and the features it provides.
- Chapter 2, "A Quick & Easy Sample Program" describes a simple application that demonstrates the most basic features of QuickDraw GX.
- Chapter 3, "Using QuickDraw GX Objects" introduces the most important data types, objects, and functions that you need to program with QuickDraw GX.
- Chapter 4, "Using the QuickDraw GX Environment" shows you how to initialize QuickDraw GX, set up error handling, and exit from QuickDraw GX.
- Chapter 5, "Using Macintosh Windows" shows you how to draw QuickDraw GX shapes into resizable, scrollable Macintosh windows.
- Chapter 6, "Handling Graphics" shows how you can allow the user to create, select, edit, and drag geometric shapes.
- Chapter 7, "Handling Typography" shows how you can allow the user to select and edit text.
- Chapter 8, "Printing" discusses how to use the QuickDraw GX Print and Page Setup dialog boxes and how you can print documents with custom formatting information for each page.